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RYU |
1. |
Jump-in+HP, down+LP, down+LK,
(release down)LK, fierce Hadouken (down, forward+HP) |
2. |
Jump-in+HP, down+LP, down+LK,
(release down)LK, Hurricane Kick (down,
back+Kick) |
KEN |
1. |
Jump-in+HP, down+LP, down+LK,
(release down)LK, Hurricane Kick (down, back+Kick) |
2. |
Jump-in+HP, MK, Super Combo
(down, forward, down, forward+punch or kick) |
GOUKI |
1. |
Jump-in+HP, down+LP, down+LK,
(release down)LK, Hurricane Kick (down, back+Kick) |
2. |
Jump-in+HP, down+LP, down+LK,
weak/strong Hurricane Kick (down, back+LK or MK), Uppercut
(Fd,Dn,Fd+Punch) |
3. |
Jump-in+HP, down+MK,
weak/strong Hurricane Kick, Shoryuuken |
SHIN
GOUKI |
Notes: The combo can only be
done on tall characaters like Zangief or Sagat. For small characters,
just use a single Air-Hadouken as Opener. |
1. |
Jump+Hadouken, Jump+Hadouken,
down+LP, down+LK, weak/strong Hurricane Kick,
Uppercut. |
CHUN-LI |
1. |
Jump-in+HP (hold down while in
the air), down+MK, Up+Kick |
2. |
Jump-in+HP (hold back while in the
air), MK, Foward, Back, Forward+Kick (Super
Combo) |
SAKURA |
1. |
Jump-in+HP, down+LP, down+LK,
(release down)LK, fierce Uppercut (fwd, dwn, fwd+HP) |
2. |
Jump-in+HP, HP, fierce
uppercut |
NASH |
1. |
Jump-in+HP (hold both
the back & down button), dwn+bck+LP, dwn+bck+LK, then either
Forward+punch or Up+Kick. |
2. |
Jump-in+HP (hold both the back
button), bck+LP, bck+LK, Fwd, Bck, Fwd+punch or
kick |
ROSE |
Notes: Do this combo
while in Rose' Soul Illusion (dwn, fwd, dwn, fwd+kick) for a maximum of 19 hits. |
1. |
Jump-in+HP, HP, down,
forward+kick (Soul Spiral) |
ADON |
1. |
Jump-in+HP, MP, Jaguar
Assault (dwn, fwd, dwn, fwd+punch) |
GUY |
Notes: The 1st combo requires precise timing. |
1. |
Jump-in+HP, LP, MP, HP,
HK |
2. |
Jump-in+HP, LP, MP, weak/strong
Hurricane Kick (down, back+LK or MK) |
3. |
Jump-in+HP, LP, MP, Super Move
(dwn, fwd, dwn, fwd+punch or kick) |
GEN |
Notes: Combos 1 & 2 can only be done in Gen's Crane Style (3
kick). The second combo really isn't
a combo. The reason is that the Super move is a throw, so it doesn't count
as a combo. It is also recomended you use the super when your meter is at
level 2 or 3. The 3rd combo can only be done on the Mantis style.
|
1. |
Jump+HK (tap HK twice or more for 2
hits; hold the back button), LP, fwd+HP |
2. |
Jump+HK (tap HK twice or more), LP,
down+LK, Super Air-throw (dwn,fwd,dwn,fwd+kick) |
3. |
Jump+HK, LP, LK, MP,
down+HP |
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