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Game Combos
Notes:
       Combos posted here ranges from 5 hits or higher and almost all of them can only be done on corners. Also, I always use jump attacks with the High Punch button as my Combo Opener, but you can always use other buttons as a substitute (though Jump Attacks are always optional too).

Keys:
HP = High Punch (fierce) HK = High Kick (roundhouse)                               
MP = Medium Punch (strong) MK = Medium Kick                               
LP = Low Punch (weak, jab) LK = Low Kick                               
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RYU
1. Jump-in+HP, down+LP, down+LK, (release down)LK, fierce Hadouken (down, forward+HP)
 2.  Jump-in+HP, down+LP, down+LK, (release down)LK, Hurricane Kick (down, back+Kick)

KEN
1. Jump-in+HP, down+LP, down+LK, (release down)LK, Hurricane Kick (down, back+Kick)
2.  Jump-in+HP, MK, Super Combo (down, forward, down, forward+punch or kick)

GOUKI
1. Jump-in+HP, down+LP, down+LK, (release down)LK, Hurricane Kick (down, back+Kick)
2. Jump-in+HP, down+LP, down+LK, weak/strong Hurricane Kick (down, back+LK or MK), Uppercut (Fd,Dn,Fd+Punch)
3.  Jump-in+HP, down+MK, weak/strong Hurricane Kick, Shoryuuken

SHIN GOUKI Notes:       The combo can only be done on tall characaters like Zangief or Sagat. For small characters, just use a single Air-Hadouken as Opener.
1.  Jump+Hadouken, Jump+Hadouken, down+LP, down+LK, weak/strong Hurricane Kick, Uppercut.

CHUN-LI
1.  Jump-in+HP (hold down while in the air), down+MK, Up+Kick
2. Jump-in+HP (hold back while in the air), MK, Foward, Back, Forward+Kick (Super Combo)

SAKURA
1. Jump-in+HP, down+LP, down+LK, (release down)LK, fierce Uppercut (fwd, dwn, fwd+HP)
2. Jump-in+HP, HP, fierce uppercut

NASH
1.  Jump-in+HP (hold both the back & down button), dwn+bck+LP, dwn+bck+LK, then either Forward+punch or Up+Kick.
2.  Jump-in+HP (hold both the back button), bck+LP, bck+LK, Fwd, Bck, Fwd+punch or kick

ROSE  Notes: Do this combo while in Rose' Soul Illusion (dwn, fwd, dwn, fwd+kick) for a maximum of 19 hits.
1.  Jump-in+HP, HP, down, forward+kick (Soul Spiral)

ADON
1.  Jump-in+HP, MP, Jaguar Assault (dwn, fwd, dwn, fwd+punch)

GUY Notes: The 1st combo requires precise timing.
1.  Jump-in+HP, LP, MP, HP, HK 
2. Jump-in+HP, LP, MP, weak/strong Hurricane Kick (down, back+LK or MK)
3.  Jump-in+HP, LP, MP, Super Move (dwn, fwd, dwn, fwd+punch or kick)

GEN Notes: Combos 1 & 2 can only be done in Gen's Crane Style (3 kick).
The second combo really isn't a combo. The reason is that the Super move is a throw, so it doesn't count as a combo. It is also recomended you use the super when your meter is at level 2 or 3. The 3rd combo can only be done on the Mantis style.
1. Jump+HK (tap HK twice or more for 2 hits; hold the back button), LP, fwd+HP
2. Jump+HK (tap HK twice or more), LP, down+LK, Super Air-throw (dwn,fwd,dwn,fwd+kick)
3. Jump+HK, LP, LK, MP, down+HP
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